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 Behind the Design 

My work process

With a freelance background, I hold my clients' and team's best interest in mind. By coming together and discussing, I help them realize the best version of the vision that they hold.

My Story.

My career started off back in 2015, when I was still a high-school student. I picked up the piano for the first time, after getting gifted a keyboard during holidays that same year. I spent three years honing the piano, playing on events and even joining a band. 

 

It wasn’t until 2018 I realized I could, and more importantly loved, making my own stuff and showing it off to my family and friends – I thought “this is what I want to do”. I worked on an individual album for a year, eventually releasing it in 2019. Not long after that, I started looking for work as a composer, specifically in the game industry. I first found work in Kong Studio’s Rayless Blade, and later in Douwe Broekema’s Alzee.

 

Throughout my journey in the game industry, I found a passion for game and sound design – this is when I sent in my application at Uppsala University’s Bachelor’s Degree of Game Design and Project Management in a pursuit to hone my sound design, game design, and leadership skills.

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Today I stand proud with three years of intense work experience and a long road ahead of me!

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Pricing
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